Brief Rant: Australian Two Party Politics

I’ve not been happy with the state of Australian politics for quite some time – the recent ABC Drum Opinion article by Professor Ian Marsh and former barrister Greg Barnes aligns very closely with a number of the things that make me question if our political system is really working for us as well as it could. Of course, the big question that inherently follows any challenge on the status quo in any situation is “well, what would you propose changing it into?”.

I can’t support a “let’s have an electronic parliament where everyone votes on every measure” that often gets bandied about in online circles – sometimes governments need to make unpopular decisions. Populist policy is – more often than not – bad policy. Also, this sort of system inherently punishes the less educated/fortunate in society – unless you show an active interest in politics (and let’s be honest here – chances are if you do have an interest in politics you’re either a stakeholder in a business or lobby group, or tertiary educated), you’re unlikely to find the time or inclination to have a say on policy when there are other day-to-day stresses and concerns to deal with that seem more relevant and pressing.

I’d put a sizable amount of my savings on a bet – that the majority of people couldn’t tell me who their local Federal MP is, let alone naming one of their state’s Senators. This, to me, is a tremendous part of the problem. As Marsh and Barnes point out, a lot of political issues today aren’t split along simple “class” lines, or even the traditional concepts of “left” and “right” which are increasingly becoming a false dichotomy:

A conservative Catholic might oppose gay marriage but support action on climate change and live cattle exports. She might be sympathetic to refugees. An economic liberal who supports liberalising labour markets might also support action on climate change, but also ‘border protection’ and women on boards. 

You can’t force people to suddenly “pay attention” to individuals within politics – over the past 20 years, Australia has moved closer and closer to elections being “presidential style”, where the focus is more on the leader of each party instead of the representatives you will be electing into Parliament on election day. We continue to see this focus even during the course of the political term – the media rabidly feeds off of anything Abbott or Gillard say or do, providing no insight into what the rest of our representatives are doing (unless they do something controversial, and even then only usually if it involves money or sex).

I guess what I’m trying to get at here is that I believe that the concept of two political parties being enough to cover a political spectrum is outdated. I’d love to see Australia take a leaf from Japan’s electoral process and give every single candidate standing for office 5 minutes of public air time – on television, radio and the Internet. Give us some insight into each individual representative and the issues they feel most strongly about. If this youtube video is any indication, you’d also get some absolute pearlers for the media to jump on to – and more importantly, a reason for me to have another entertaining election gathering (complete with the “sip your drink any time a candidate says ‘un-Australian’” rule).

Let’s not even bring “who will be Prime Minister” into the election equation – because, honestly, it’s really quite irrelevant. Once Parliament is elected, have the most qualified members for each Ministerial position take the reins of that particular job. Stop letting it be “jobs for the boys”, and let someone with credentials make the decisions. In the event of multiple people qualified for the position, Parliament elects a minister. Same with the leadership – the mantle goes to the MP that Parliament deems worthy of the role. Let’s abolish the idea that one person makes decisions for the entire country – that hasn’t been the case in quite some time, so why are we pretending otherwise?

This then generates a situation where opposition to a motion is driven by (one would hope) evidence and persuasive argument – not simply “because the other side supports it”. By-elections become a no brainer, there’s no longer the risk of a party “losing control”. Keep the existing conventions of motions of no confidence. Have the Senate resume its original intention as a House of the States, representing an entire State and not an electorate. (Ever noticed how the only people to stand up in the Senate and go “this is not good for my State, so I must object” are Independents? Yeah. The rest will usually blindly do what the party mandates.)

By having the focus be on individuals instead of parties, we may actually see some work being done by backbenchers other than playing Solitaire on their laptops. Of course, what I’m proposing will never happen – nepotism is alive and well in the political scene. You can’t exactly promise someone a sweet “safe seat” if an election is based on the electorate’s view of an individual and their morals/ethics/policies/thoughts as opposed to a party. This sort of system would decimate the power of the “big two” and those that finance their activities (and I’m not referring to the taxpayer.).

The above is a pipedream. It’s probably unworkable for reasons I haven’t even considered. But it’s my alternative. I’ll continue to vote for minor parties after becoming disenfranchised with the ALP, as it’s the closest I’ll get to that pipedream.

Narratology “versus” Ludology

This essay was written for my MCC 232 (Video Game Studies) unit. As usual, I’m not 100% happy with how it came out, but given the 1500-2000 word limit on the essay for a topic that deserves much more, I think it’s passable. It was a good learning experience for me as well – any time this “debate” comes up I’d previously held up roguelikes as an example of strict Ludological principles (that aren’t your obvious choices like Tetris), but there’s enough narrative structure in most of them to deserve a look from that perspective at the very least.

A .pdf copy of this essay is available here.

“Divergence from a story’s path is likely to make for a less satisfying story; restricting a player’s freedom of action is likely to make for a less satisfying game.”
- Greg Costikyan (Costikyan 2000, par. 1)

“Every medium has been used to tell stories. That’s true of books and theatre and radio drama and movies. It’s true of games as well.”
- Eric Goldberg (Costikyan 2000, par. 1)

Videogame studies are in their infancy when compared to other, more established fields of academic study. This has led to extensive debate within the academic community on how best to approach the study of videogames – from a purely “game” driven perspective (Ludology), or utilising the existing base of narrative studies (Narratology). The above quotes from Costikyan and Goldberg demonstrate the often “polar” nature of these debates – but I believe this is a false dichotomy. An understanding of both narratology and ludology is desirable to develop a truly critical understanding of games and game-play.

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On Technical Support & Misconceptions

This wasn’t written by me, but a friend of mine who has had experience in the service industry in response to some of the comments on this article. It’s a great read – both for those of you who have worked (or still work) in contact centres, and for those who have not.

I am Australian, I have no accent, and the amount of times I hear people go “Oh I’m so glad that you speak English, unlike the last person” infuriates me. “the last person” is someone who has just as much knowledge as I do (generally) and can do the job just as well, it’s just that people tend to be biased against anyone with an accent on calls.

You can say this is not true, but working in the call industry, this is a fact. People switch off when someone isn’t speaking 100% clear English to them.

Also, the gripe above about “It’s always the same steps”, do you know why we do that?

It’s to save you hundreds of dollars and wasted time.

That’s right. Continue reading

Crosspost – Beta Review – Fate Of The World

Crossposted from the iiNet Blog.

It’s pretty difficult to go online these days and not see articles (or people talking) about the challenges the human race faces over the next five to ten years. Dwindling resources, an ever-growing population and finite living space are all issues that will need to be tackled by everyone – from the world’s leaders down to individuals.

Fate Of The World is one of the first video games I’ve seen that places players in a position of near absolute authority to enact change. When I’d first heard of the title I admit scoffing and rolling my eyes. “Great, I bet this is going to be one of those games where you just plonk a whole bunch of sustainable electricity sources down, penalise polluting businesses, switch everyone over to electric cars and you win.” Twenty minutes (and several catastrophes later) into the beta release, I found myself stumped.

The game’s interface is deceptively simple. You’re given a certain budget to operate within (impacted by the wealth generated by each of the world’s 12 regions) and can use that wealth to deploy agents to each of the regions or to enact policies in the form of cards that cover a myriad of different outcomes – from political change (such as instigating welfare or health programs), development of crisis management utilities (coastal walls to battle rising sea levels, soil erosion protection), research facilities, military aid or even underhanded “black ops” style extreme measures like engineered viruses.

The amount of choice you’re given (but limited in the amount of measures you can enact each year by the number of agents you have and your budget) is where the game really shines. Do you encourage the use of biofuels in the West? Better remember that a huge proportion of that grain is coming from developing nations with rapidly growing populations. Every action (even the “good” choices) has consequences that you’re going to have to manage in future.

Those consequences are often significant. Civil wars break out over resources. Decrease a population’s standard of living and pretty soon they’ll be up in arms. Encourage too much economic development without the technology to reduce the impact and you’ll be dealing with any of over 1,000 different impacts. Long story short? This game is hard. Throw your mouse across the room hard. I’m yet to win a campaign after more than eight different attempts – which really delivers an appreciation of how difficult decision making is when you’re placed in charge. Winning is possible,  however – it just takes a great deal of advance planning.

The preorder beta launches with only one campaign – the global warming / resource crisis. The full version includes a variety of different “end of the world” scenarios, complete with a “Doctor Doomsday” style scenario where you play the bad guy in an otherwise utopian planet. The game launches on March 2nd on Steam at a bargain basement price of $9.99 USD. It’s not for everyone – but if you’re the kind of person who enjoys a hardcore strategy title with a learning curve that resembles a cliff, this will be right up your alley.

Steam Page: http://store.steampowered.com/app/80200

Developer’s Website: http://www.fateoftheworld.net/

Crosspost: How Long It Takes To Hack Your Password

Crossposted from the iiNet Blog.

One of the most common ways that accounts are compromised (aside from the obvious – leaving your password written down on a piece of paper, making it your birthday, “phishing” emails/websites that masquerade as an authentic communication, or a “low effort” password like the ones outlined in Sandra Lim’s blog entry on “Picking The Right Password”) is via what is known as a “brute force” attack.

Essentially this involves a hacker’s machine going through random passwords with constant login attempts until it hits proverbial paydirt. It’s not terribly elegant (it’s literally pounding away at the login server with password attempts, thus the ‘brute force’ terminology) and you might have noticed that a lot of sites try to combat this by limiting the amount of login attempts you can make before your account is locked out for a period of time – anywhere from an hour to 24 hours.

However, this is still far from standard practice. It can cause significant inconvenience for the legitimate owner of the account if they’re locked out. Attempts to block login attempts by IP address are often fruitless as well since a hacker can easily ‘spoof’ (fake) what IP address their attempts are coming from, or make use of compromised machines (often known as zombie PCs).

Bloomberg Businessweek provides some interesting statistical data on the time it takes for a hacker’s computer to brute force your password based on the length and complexity of your password:

This data hopefully answers the “why?” questions our CSRs often get asked about elements of iiNet’s password policy. Any iiNet password must adhere to the following rules:

1. Should be at least 9 characters in length
2. Should contain a mix of upper and lowercase characters
3. Should contain at least one digit (e.g. 0-9)
4. Cannot be based on your username
5. Cannot contain spaces or tabs.

Any passwords which do not meet these requirements will not be accepted by iiNet’s systems. This applies to staff and customers alike. However, not all password systems are as strict. It’s good security practice to follow those five rules whenever you create a password on any website. Better yet, include symbols.

Sin: Love And Hatred Special Playlist (12/02/2011)

Quiet night, but the bar takings were good and the crowd had a great time.SIN: Love and Hatred Special Flyer

Open – Brad the Dance Commander

Covenant – I Stand Alone

VNV Nation – Standing (motion)

Depeche Mode – I Feel Loved

Suicide Commando – Dein Herz, Mein Gier

Rob Zombie – Superbeast (Girl on A Motorcycle Mix)

Gary Numan – Bleed (Sulpher remix)

Marylin Manson – The Love Song

Placebo – Taste In Men

The Pixies – Hey

Bauhaus – The Passion of Lovers

The Cure – Never Enough

10:45 – M@ Continue reading

Crosspost: Why You Don’t Need To Get Off Facebook

Preamble: I’ve been a little less active here than I’d like to be, but I have been writing blog entries related to my job for the iiNet blog which I’m going to start crossposting here.

In “You Need To Get Off Facebook”, Ross Gardiner presents what appears at first glance to be a convincing case for you to delete your Facebook account. However, like most that have followed before him he chooses to focus on some of the worst possible cases, suggesting that a “cold turkey” style approach is going to be most beneficial to your life.

I disagree.

As with most advances in technology, the product is only as dangerous (or as useful) as you allow it to be. All of Gardiner’s complaints about the medium can be avoided with little effort required on your part – either through creative use of friends filters if you’re one of those people that simply must approve every friend request that comes your way, or through the easier act of limiting the people you accept as friends on Facebook.

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Game Recommendations

Uni’s over for 2010 – fairly routine subjects this semester, but I’d like to publish my Artificial Intelligence project once my marks are returned and I get clearance to do so from those involved.

In the meantime, I’ve been taking advantage of gaming sites jumping on to the Social Media / Web 2.0 bandwagon and created some recommendation lists on gog.com (Good Old Games) and Steam:

If you’re looking for some reasonably priced entertainment over the summer break (or gifts for others for Christmas) you can’t go wrong with a lot of the titles I’ve listed there.

sIn Playlist: 02/10/2010

First night out with the Traktor Kontrol X1 and a digital setup running off my dinky little ASUS 1000HE netbook went well, only two screwups spring to mind (both of which were my fault) and neither of which was particularly noticeable. Had the CD’s on hand as a backup in case things went awry, but thankfully didn’t have to use them. Setup was straightforward, with the Audio 2 DJ cables fitting seamlessly into Gilkisons’ existing mixer setup – I simply took the spare channels that the other decks weren’t hooked up to.

Having direct access to a search engine for my music makes it so much easier to locate a track at a moment’s notice rather than flipping through pages and pages of CD’s – on the other hand, having direct visibility of waveforms and a relatively straightforward way of setting up appropriate cue points / loops makes the work a lot more exhausting – running off CD’s in the past I was content with “close enough is good enough”, but with the sheer amount of information available to me when I load up a track, there’s a lot more tinkering to be done in the couple of minutes I have between songs.

One of the great things is no longer having to rely on memory for a good “exit point” from a previous track, being able to see the waveform allows me to have a lot more notice as to when a good time to cross over is approaching, and filter/crossfade appropriately.

Now I just need to remember to set aside a night to leave the netbook going so I can have a full analysis of the entire music collection so I can sort by BPM and the like instead of having to rely purely on memory.

M@ 10 – 10:45

Sisters of Mercy – Lucretia, My Reflection

Theatre of Tragedy – Element

Covenant – Go Film

Drax II Ltd – Amphetamine

Evil’s Toy – Causing Riots

Icon of Coil – Consumer

Snog – Born to be Mild

The Cure – Lovesong

Joy Division – She’s Lost Control

New Order – Bizarre Love Triangle

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